

- #Dolphin emulator memory card slot b animal crossing full#
- #Dolphin emulator memory card slot b animal crossing code#
Most buttons, when pressed once, will show or hide a debug display.

Use a hex editor to change byte #7 ( 0x00000007) of the ISO/GCM file.
#Dolphin emulator memory card slot b animal crossing full#
To activate the full debug mode, set the disc ID version field to 0x99.
#Dolphin emulator memory card slot b animal crossing code#
(If this code looks familiar, it was also used in The Legend of Zelda: Ocarina of Time for that game's crash debugger.)Įntering the code while already in mode 2 will display a debug output for the button combination, tracking the status of the user's progression through the button code. To activate mode 1 on a regular game disc, enter the following code on Controller 2 at any time: Mode 1 has fewer capabilities than mode 2. In mode 1 the letter is yellow,Īnd in mode 2 the letter is green. When debug mode is activated, the letter "D" will appear in the top-right corner of the screen. If the ID is between 0x90 and 0x98, mode 2 only becomes active when a controller is plugged in to the second port. If the ID is 0x99, zuru mode 2 will be activated immediately and remain on at all times. The full debug mode, mode 2, is activated based on the game's disc ID. Mode 1 can be activated on a regular retail game by entering a special button combo on a controller in the second port. The game has a debug mode, called "zuru mode" in the code (meaning 'cheat mode' in Japanese), with two different levels. Specifically: Get screenshots, post them, figure out other debug functions, make this not be walls of text. There's a whole lotta words here, but not enough pictures.
